An Analysis of the Political Economy of the Video Games Industry in India
| dc.contributor.guide | Basu, Sisir | |
| dc.coverage.spatial | ||
| dc.creator.researcher | Kumar, Ajay | |
| dc.date.accessioned | 2022-02-02T09:12:18Z | |
| dc.date.available | 2022-02-02T09:12:18Z | |
| dc.date.awarded | ||
| dc.date.completed | 2019 | |
| dc.date.registered | 2014 | |
| dc.description.abstract | Video Games emerged in the early 1970s and within a short period became a huge influence on initially the American culture and subsequently most of the West. Of late, it has also made inroads in developing economies across the globe as a popular medium of entertainment. In its short history, the video games industry ($91 billion) surpassed the over 100-year-old film industry ($88 billion) in terms of worldwide revenue. Mobile and online video games primarily getting a boost from Asian markets were predicted to account for more than 60 per cent of the total market share of $100 billion by 2017. newline | |
| dc.description.note | ||
| dc.format.accompanyingmaterial | DVD | |
| dc.format.dimensions | ||
| dc.format.extent | ||
| dc.identifier.uri | http://hdl.handle.net/10603/359410 | |
| dc.language | English | |
| dc.publisher.institution | Department of Journalism and Mass Communication | |
| dc.publisher.place | Varanasi | |
| dc.publisher.university | Banaras Hindu University | |
| dc.relation | ||
| dc.rights | university | |
| dc.source.university | University | |
| dc.subject.keyword | Public Administration | |
| dc.subject.keyword | Social Sciences | |
| dc.subject.keyword | Social Sciences General | |
| dc.subject.keyword | Video games- industry | |
| dc.title | An Analysis of the Political Economy of the Video Games Industry in India | |
| dc.title.alternative | ||
| dc.type.degree | Ph.D. |
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