Analysis of retrial queueing models for the strategic access and equilibrium joining strategies of users in communication networks
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Abstract
In classical queueing theory, if an arriving customer finds the server
newlinebusy, the customers will either wait in the queue or leave the system forever and
newlinethe waiting customers in line are served based on some queueing discipline. But in
newlinepractice, the customers who left the system because of the waiting line will try for
newlinetheir service after some random time. This retrial phenomenon is not taken into
newlinethe account in the classical queueing theory. The best example of this type of queue
newlineexists in telephone networks. When the telephone subscriber tries to make a call to
newlineanother subscriber and if they get a busy signal, then, they quit the dialing at that
newlinemoment; but after some time they will try to make a call to the same subscriber
newlineand keep on trying until the call is connected. This type of queue is called and#8214;
newlineRetrial Queuesand#8214; and the arbitrary waiting place is known as and#8214;Orbitand#8214;. This type of
newlinequeue exists in telecommunication networks, computer networks, wireless
newlinecommunication networks, manufacturing units, banks, ATMs, etc..
newlineChapter 2 studies the strategic access of single-server retrial queue
newlinewith two types of customers, where priority is given according to their category.
newlineBased on this concept, a cognitive-radio network is developed as a retrial queue with
newlineenergy harvesting mechanism is also incorporated in it. Cognitive radio allows
newlinefor a secondary user to opportunistically access the idle spectrum of a primary
newlineuser (PU). Upon the arrival of a primary user, the service given to the secondary
newlineuser by the cognitive radio is interrupted and the PU band is available for the primary
newlineuser. After completion of service for the primary user, the PU band is again
newlineavailable to secondary users. Performance metrics are derived to study the
newlineequilibrium joining strategies of secondary users. A Stackelberg game is formulated
newlineand Nash equilibrium is derived for the non-cooperative strategy of the secondary
newlineuser. Game-theory concepts are incorporated with queueing theory ideas,
newline