Augmented Reality Learning Environments for Early Childhood
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Abstract
Augmented Reality (AR) is an upcoming technology which augments computer
newlinegenerated digital data over real world. The user can see and actively interact with
newlinethe virtual data in real-time. There have been a lot of advancements in the field of
newlineAR from research and development to availability of Augmented Reality
newline(AR)/Virtual Reality (VR) hardware devices to the customers. Portable and
newlineadvanced hardware equipment have evolved with better graphics, affordable size
newlineand accurate registration leading to increasing acceptance of AR technology by the
newlineusers. AR is being used in almost every field including engineering, entertainment
newlineand education. However, there are certain AR user experiences and usability issues
newlinewhich need to resolved to make this technology widely acceptable by all kinds of
newlineusers. Development of AR applications requires different design and development
newlineconsiderations than traditional desktop applications. Unlike existing desktop
newlineteaching applications, mobile based AR applications face different issues. Existing
newlineAR studies discuss the technology, cognition, performance or hardware devices but
newlinelack the research about usability principles and user convenience.
newline